Name
cgGLUnloadProgram - destroy the OpenGL shader object associated with a program
Synopsis
#include <Cg/cgGL.h>
void cgGLUnloadProgram( CGprogram program );
Parameters
- program
-
The program for which to destroy the shader object.
The CGprogram handle is still valid after this call.
Return Values
None.
Description
cgGLUnloadProgram destroys the OpenGL shader object for a program.
This call does not destroy the CGprogram itself, only the associated
GL shader object. Use cgDestroyProgram to free the
CGprogram itself. Also note that freeing a CGprogram using the
core runtime implicitly calls this routine to avoid resource leaks.
Examples
// prog is a CGprogram initialized elsewhere
...
cgGLUnloadProgram(prog);
CGbool loaded = cgGLIsProgramLoaded(prog); // loaded == CG_FALSE
Errors
CG_INVALID_PROGRAM_HANDLE_ERROR is generated if program
is not a valid program handle.
History
cgGLUnloadProgram was introduced in Cg 2.1.
See Also
cgGLLoadProgram,
cgGLIsProgramLoaded,
cgDestroyProgram
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