Name
cgGLCreateBufferFromObject - create a Cg buffer from an OpenGL buffer object
Synopsis
#include <Cg/cgGL.h>
CGbuffer cgGLCreateBufferFromObject( CGcontext context,
GLuint obj,
CGbool manageObject );
Parameters
- context
-
The context to which the new buffer will be added.
- obj
-
One of the usage flags specified as valid for glBufferData.
- manageObject
-
A boolean switch which controls whether obj will be deleted by the runtime when
the CGbuffer object returned by cgGLCreateBufferFromObject is destroyed.
Return Values
Returns a CGbuffer handle on success.
Returns NULL if any error occurs.
Description
cgGLCreateBufferFromObject creates a Cg buffer from a preexisting OpenGL buffer object.
This GL object will be deleted by the runtime when the Cg buffer is destroyed if
manageObject is CG_TRUE. Otherwise the application is responsibile for deleting
the GL object obj.
Examples
CGbuffer myBuffer = cgGLCreateBufferFromObject( myCgContext, glBufferId, CG_TRUE );
Errors
CG_INVALID_CONTEXT_HANDLE_ERROR is generated if context is not a valid context.
CG_MEMORY_ALLOC_ERROR is generated if a buffer couldn't be created.
History
cgGLCreateBufferFromObject was introduced in Cg 3.1.
See Also
cgCreateBuffer,
cgDestroyBuffer,
cgGLCreateBuffer,
cgGLGetBufferObject
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