Name
cgGLSetupSampler - initializes a sampler's state and texture object handle
Synopsis
#include <Cg/cgGL.h>
void cgGLSetupSampler( CGparameter param,
GLuint texobj );
Parameters
- param
-
The sampler parameter that will be set.
- texobj
-
An OpenGL texture object name to which the parameter will be set.
Return Values
None.
Description
cgGLSetupSampler initializes a sampler; like
cgGLSetTextureParameter,
it informs the OpenGL Cg runtime which OpenGL texture object to associate
with the sampler. Furthermore, if the sampler was defined in the source
file with a sampler_state block that specifies sampler state, this
sampler state is initialized for the given texture object.
Note that in order to use the texture, either
cgGLEnableTextureParameter
must be called after cgGLSetTextureParameter
and before the geometry is
drawn, or cgGLSetManageTextureParameters
must be called with a value of CG_TRUE.
Examples
to-be-written
Errors
CG_INVALID_PROFILE_ERROR is generated if param's profile is not
a supported OpenGL profile.
CG_INVALID_PARAM_HANDLE_ERROR is generated if param is not a valid parameter.
CG_INVALID_PARAMETER_ERROR is generated if param is not a texture
parameter or if the parameter fails to set for any other reason.
History
cgGLSetupSampler was introduced in Cg 1.4.
See Also
cgGLSetTextureParameter,
cgGLGetTextureParameter,
cgGLSetManageTextureParameters
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