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Cg / Commands / cgc

Name

cgc - cg compiler driver

Synopsis

cgc [options] file ...

Description

cgc is the standalone Cg compiler which translates Cg or GLSL programs into OpenGL or DirectX shader assembly code, or OpenGL or DirectX shading language code.

Options

Basic Options

-entry name
Sets the entry function for the shader to compile. Defaults to main.
-o file
Sets the output file to be written. Default outputs to stdout.
-l file
Sets the listing file, where error and warning messages are written. Defaults to stderr.
-profile name
Selects the target profile, specifying the shader language to be generated.
-profileopts opt1,opt2,...
-po opt1,opt2,...
Sets one or more profile specific options.
-noentry
Sets check only mode, where no shader is compiled, but all the code in the input file is checked for syntactic correctness.

Language Options

-oglsl
Sets the source language to GLSL.
-ogles
Sets the source language to OpenGL/ES GLSL.
-strict
-nostrict
Enable or disable strict typechecking, where most questionable constructs will be flagged as warnings.
-glslWerror
Like -strict but in addition, unportable GLSL constructs will be flagged as errors.
-nowarn
Disable all warnings.
-nowarn=N,N,...
Disable one or more specific numbered warnings.
-fx
-nofx
Enables or disables FX parsing mode, where FX keywords are recognized. Defaults to on in Cg mode and off in GLSL mode.
-nostdlib
Disable the standard library.
-no_uniform_blocks
Don't allow defining constant buffers with the uniform keyword. Support BUFFER semantics on structs instead.

Code Generation Options

-fastmath
-nofastmath
Enable or disable optimizations that may chage/lose precision in low order bits, such as assocative transforms like (a + b) + c instead of a + (b + c). Default is -fastmath.
-fastprecision
-nofastprecision
Enable or disable optimzations doing operations at lower precision than is specified when the result is later converted to a lower precision or the operands were originally in lower precision. Default is -nofastprecision.
-bestprecision
Always do things in the best possible precision; only use lower precision operations if there is no possibility of difference. Implies -nofastmath and -nofastprecision.
-unroll all|none|count=N
Control loop unrolling. -unroll all will force unrolling of all loops that can be unrolled, while -unroll none will prevent unrolling except if code cannot otherwise be generated in the current profiles (so it will have no effect in profiles that don't support looping). unroll count=N will unroll loops if the estimate of the resulting code is less than N instructions. The estimate does not take into account further optimizations that may be done after unrolling, so it might be quite inaccurate.
-inline all|none|count=N
Control function inlining. Setting -inline none will additionally disable inlining of functions with an explicit inline keyword, which are otherwise always inlined. Setting -inline count=0 will effectively disable inlining of all functions that do not have an explicit inline keyword.
-ifcvt all|none|count=N
control if conversion (replacement of small if/else blocks with conditional assignments).
-ON
Sets the optimization level of the compiler, from 0 (lowest) to 3 (highest). Higher values may produce better code and will cause compile time to increase. Default is -O1.
-looplimit N
Assume loops that the compiler cannot determine an upper bound on the number of iterations may loop as many as N iterations. This may require generating extra code for such loops in some profiles.
-d3d
Generate code compatable with the Direct3D specification.
-MaxInstInBasicBlock N
break basic blocks after N instructions. This has an effect on local optimizations that don't cross basic block boundaries and may avoid bad compile time blowups in the presence of huge basic blocks due to algorithms that are non-linear in the basic block size.
-maxunrollcount N
Deprecated. Don't unroll loops with more than N iterations. Use the -unroll option instead, which provides better fine-grained control.

Preprocessor Options

-DMACRO[=VALUE]
Sets a preprocessor macro. If VALUE is not specified it defaults to 1.
-Idirectory
Adds a directory to the end of the search path for #include files. The default search path is empty.
-E
Don't compile, just prepocess the input.
-P
With -E, supresses the generation of #line directives in the output.
-C
With -E, preserves comments in the output.
-MG
Ignore #include files that can't be found, rather than issuing an error.
-M
-MM
-MD
-MMD
-MP
-MF file
-MT target
-MQ target
Generate dependency information about #included files. These options are intended to be compatible with the options to gcc.

Miscellaneous Options

-quiet
-q
Supress all 'noise' output (copyright notices, indications of which files are being compiled, etc). With -o and -l, should result in no output being produced.
-nocode
Supress final code generation. Will actually run all the way through the compiler (so any errors present should be diagnosed), but don't produce any actual output code.
-v
--version
Print compiler version information to listing.
-h
Print short option help summary to stdout and exit.
-help
Print longer option help summary to stdout, including all supported profiles and profile options, and exit.
-type type_definition
Set an override type binding for a variable.
-typefile file
Read override type bindings for variables from a file.
-dumpinputbind file
Dump type bindings for all variables to a file. This file may be passed back to the compiler with -typefile.

Debugging Options

-debug
Enable the debug builtin function to abort operation of a shader and immedaitely output a value.
-debuglast
Like -debug, except the shader does not abort; instead it continues and outputs the value of the last debug function called.
-debugdefault=value
Like -debug, except if no debug call is reached, the output will be set to the specified value instead of what the shader normally computes.
-deprecated
Issue errors instead of warnings for any deprecated features used.

Profiles

A profile specifies the output language of the cg compiler (either a shader assembly dialect, or a shading language). Each profile has its own set of profile options that can be set for it, though many related profiles have similar or identical options. Profiles can be grouped by program type, API, or GPU generation.

DirectX profiles
ds_5_0, gs_4_0, gs_5_0, hlslf, hlslv, hs_5_0, ps_1_1, ps_1_2, ps_1_3, ps_2_0, ps_2_x, ps_3_0, ps_4_0, ps_5_0, vs_1_1, vs_2_0, vs_2_x, vs_3_0, vs_4_0, vs_5_0
OpenGL profiles
arbfp1, arbvp1, fp20, fp30, fp30unlimited, fp40, fp40unlimited, glslf, glslg, glslv, gp4fp, gp4gp, gp4vp, gp5fp, gp5gp, gp5tcp, gp5tep, gp5vp, vp20, vp30, vp40
Fragment profiles
arbfp1, fp20, fp30, fp30unlimited, fp40, fp40unlimited, glslf, gp4fp, gp5fp, hlslf, ps_1_1, ps_1_2, ps_1_3, ps_2_0, ps_2_x, ps_3_0, ps_4_0, ps_5_0
Geometry profiles
glslg, gp4gp, gp5gp, gs_4_0, gs_5_0
Vertex profiles
arbvp1, glslv, gp4vp, gp5vp, hlslv, vp20, vp30, vp40, vs_1_1, vs_2_0, vs_2_x, vs_3_0, vs_4_0, vs_5_0
GeForce 3/4 Series profiles
fp20, vp20
GeForce 5 Series profiles
fp30, vp30
GeForce 6/7 Series profiles
fp40, vp40
GeForce 8/9/100/200/300 Series, OpenGL 3.x Quadro profiles
gp4fp, gp4gp, gp4vp
GeForce 400 Series, OpenGL 4.x Quadro profiles
gp5fp, gp5gp, gp5tcp, gp5tep, gp5vp

Profile Options

Here is a complete list of all profiles and their corresponding profile options

arbfp1
Targets the ARB_fragment_program OpenGL extension
-po ARB_draw_buffers
Use the ARB_draw_buffers option for multiple renderbuffer targets (MRT). This is the default
-po ATI_draw_buffers
Use the ATI_draw_buffers option for multiple renderbuffer targets (MRT).
-po MaxDrawBuffers=N
Set the maximum number of renderbuffer targets. Default is 1
-po MaxLocalParams=N
Set the maximum number of uniform parameter slots available. Default is 32
-po MaxTexIndirections=N
Sets the maximum number of texture indirections allowed in the output program. Default is 1024
-po NumInstructionSlots=N
Sets the maximum number of instructions in the output program. Default is 1024
-po NumMathInstructionSlots=N
Sets the maximum number of non-texture instructions in the output program. Default is 1024
-po NumTemps=N
Sets the maximum number of TEMP registers in the output program. Default is 32
-po NumTexInstructionSlots=N
Sets the maximum number of texture instructions in the output program. Default is 1024
arbvp1
Targets the ARB_vertex_program OpenGL extension
-po MaxAddressRegs=N
Sets the maximum number of ADDRESS registers in the output program. Default is 1
-po MaxInstructions=N
Sets the maximum number of instructions in the output program. Default is 1024
-po MaxLocalParams=N
Set the maximum number of uniform parameter slots available. Default is 96
-po NumTemps=N
Sets the maximum number of TEMP registers in the output program. Default is 32
-po PosInv
Generate position invariant code (same as fixed-function) for POSITION output
fp20
Targets the NV_register_combiners2 and NV_texture_shader OpenGL extensions
fp30
Targets the NV_fragment_program OpenGL extension
-po NumInstructionSlots=N
Sets the maximum number of instructions in the output program. Default is 256
-po NumTemps=N
Sets the maximum number of temporaries in the output program. Default is 32
fp30unlimited
Same as fp30 with various hardware limits on registers and instructions lifted
-po NumInstructionSlots=N
Sets the maximum number of instructions in the output program. Default is 4194304
-po NumTemps=N
Sets the maximum number of temporaries in the output program. Default is 512
fp40
Targets the NV_fragment_program2 OpenGL extension
-po appleKilWAR
Work around various bugs with KIL instructions in the OSX-tiger implementation of NV_fragment_program2
-po ARB_draw_buffers
Use the ARB_draw_buffers option for multiple renderbuffer targets (MRT). This is the default
-po ATI_draw_buffers
Use the ATI_draw_buffers option for multiple renderbuffer targets (MRT).
-po MaxLocalParams=N
Set the maximum number of uniform parameter slots available. Default is infinite
-po NumInstructionSlots=N
Sets the maximum number of instructions in the output program. Default is infinite
-po NumTemps=N
Sets the maximum number of TEMP registers in the output program. Default is infinite
-po OutColorPrec=N
If N is 3 or 4, force output to fp16 precision. If N is 2, force output to fp32 precision.
fp40unlimited
Same as fp40 with various hardware limits on registers and instructions lifted
-po appleKilWAR
Work around various bugs with KIL instructions in the OSX-tiger implementation of NV_fragment_program2
-po ARB_draw_buffers
Use the ARB_draw_buffers option for multiple renderbuffer targets (MRT). This is the default
-po ATI_draw_buffers
Use the ATI_draw_buffers option for multiple renderbuffer targets (MRT).
-po MaxLocalParams=N
Set the maximum number of uniform parameter slots available. Default is 1024
-po NumInstructionSlots=N
Sets the maximum number of instructions in the output program. Default is 4194304
-po NumTemps=N
Sets the maximum number of TEMP registers in the output program. Default is 512
-po OutColorPrec=N
If N is 3 or 4, force output to fp16 precision. If N is 2, force output to fp32 precision.
generic
Produces a dump of the program in a non-executable format
glslf, glslg and glslv
Targets the OpenGL Shading language (GLSL) v1.10. glslf targets fragment programs while glslv targets vertex programs
version=val
GLSL version to target. Supported versions are 100, 110, 120, 130, 140, 150, 330, 400 and 410.
userTexCoord
Use user-defined varying instead of gl_TexCoord.
ATI_draw_buffers
Use ATI_draw_buffers extension for MRT.
EXT_gpu_shader4
Use EXT_gpu_shader4 extension where useful.
gp4fp
Targets the NV_gpu_program4 and NV_fragment_program4 OpenGL extensions.
-po fastimul
Assume integer multiply inputs have at most 24 significant bits.
-po NV_shader_buffer_load
Use the NV_shader_buffer_load OpenGL extension.
-po NV_parameter_buffer_object2
Use the NV_parameter_buffer_object2 OpenGL extension.
-po PaBO2
Use the NV_parameter_buffer_object2 OpenGL extension.
-po ARB_draw_buffers
Use the ARB_draw_buffers option for multiple renderbuffer targets (MRT). This is the default
-po ATI_draw_buffers
Use the ATI_draw_buffers option for multiple renderbuffer targets (MRT).
-po pixel_center_integer
Use integer pixel centers.
-po origin_upper_left
Use upper left pixel origin.
gp4gp
Targets the NV_gpu_program4 and NV_geometry_program4 OpenGL extensions.
-po POINT
-po LINE
-po LINE_ADJ
-po TRIANGLE
-po TRIANGLE_ADJ
Set the input primitive type for the geometry program
-po POINT_OUT
-po LINE_OUT
-po TRIANGLE_OUT
Set the output primitive type for the geometry program
-po Vertices=N
Set the number of vertices output by the geometry program
gp4vp
Targets the NV_gpu_program4 and NV_vertex_program4 OpenGL extensions.
-po PosInv
Generate position invariant code (same as fixed-function) for POSITION output
gp5fp
Targets the NV_gpu_program5 OpenGL extension.
-po fastimul
Assume integer multiply inputs have at most 24 significant bits.
-po NV_shader_buffer_load
Use the NV_shader_buffer_load OpenGL extension.
-po NV_parameter_buffer_object2
Use the NV_parameter_buffer_object2 OpenGL extension.
-po PaBO2
Use the NV_parameter_buffer_object2 OpenGL extension.
-po ARB_draw_buffers
Use the ARB_draw_buffers option for multiple renderbuffer targets (MRT). This is the default
-po ATI_draw_buffers
Use the ATI_draw_buffers option for multiple renderbuffer targets (MRT).
-po pixel_center_integer
Use the ARB_fragment_coord_conventions OpenGL extension to specify integer pixel centers.
-po origin_upper_left
Use the ARB_fragment_coord_conventions OpenGL extension to specify upper left pixel origin.
-po NV_early_fragment_tests
Perform depth and stencil tests prior to fragment program invocation.
gp5gp
Targets the NV_gpu_program5 OpenGL extension.
-po POINT
-po LINE
-po LINE_ADJ
-po TRIANGLE
-po TRIANGLE_ADJ
Set the input primitive type for the geometry program
-po POINT_OUT
-po LINE_OUT
-po TRIANGLE_OUT
Set the output primitive type for the geometry program
-po Vertices=N
Set the number of vertices output by the geometry program
gp5tcp
Targets the NV_tessellation_program and NV_gpu_program5 OpenGL extensions.
gp5tep
Targets the NV_tessellation_program and NV_gpu_program5 OpenGL extensions.
gp5vp
Targets the NV_gpu_program5 OpenGL extension.
-po PosInv
Generate position invariant code (same as fixed-function) for POSITION output
hlslf hlslv
Targets Microsoft High-Level Shading Language (HLSL). hlslf targets pixel programs while hlslv targets vertex programs
ps_1_1 ps_1_2 ps_1_3
Targets DirectX pixel programs
-po MaxPixelShaderValue=N
Maximum absolute value representable in a pixel shader. Default is 1.
ps_2_0 ps_2_x
Targets DirectX pixel programs
-po MaxDrawBuffers=N
Set the maximum number of renderbuffer targets. Default is 1
-po NumInstructionSlots=N
Sets the maximum number of instructions in the output program. Default is 96 or 512
-po NumTemps=N
Sets the maximum number of temporaries in the output program. Default is 12 or 32
ps_3_0
Targets DirectX pixel programs
-po MaxDrawBuffers=N
Set the maximum number of renderbuffer targets. Default is 1
-po MaxLocalParams=N
Set the maximum number of uniform parameter slots available. Default is 224
-po NumInstructionSlots=N
Sets the maximum number of instructions in the output program. Default is 32768
-po NumTemps=N
Sets the maximum number of temporaries in the output program. Default is 32
-po OutColorPrec=N
If N is 3 or 4, force output to fp16 precision. If N is 2, force output to fp32 precision.
vp20
Targets the NV_vertex_program OpenGL extension
-po MaxLocalParams=N
Set the maximum number of uniform parameter slots available. Default is 96
-po PosInv
Generate position invariant code (same as fixed-function) for POSITION output
vp30
Targets the NV_vertex_program2 OpenGL extension
-po MaxLocalParams=N
Set the maximum number of uniform parameter slots available. Default is 256
-po PosInv
Generate position invariant code (same as fixed-function) for POSITION output
vp40
Targets the NV_vertex_program3 OpenGL extension
-po MaxAddressRegs=N
Sets the maximum number of ADDRESS registers in the output program. Default is 2
-po MaxInstructions=N
Sets the maximum number of instructions in the output program. Default is 2048
-po MaxLocalParams=N
Set the maximum number of uniform parameter slots available. Default is 544
-po NumTemps=N
Sets the maximum number of TEMP registers in the output program. Default is 32
-po PosInv
Generate position invariant code (same as fixed-function) for POSITION output
vs_1_1
Targets DirectX vertex programs
-po dcls
Output dx9-style dcls statements
-po MaxLocalParams=N
Set the maximum number of uniform parameter slots available. Default is 96
-po NumInstructionSlots=N
Sets the maximum number of instructions in the output program. Default is 128
-po NumTemps=N
Sets the maximum number of temporaries in the output program. Default is 12
vs_2_0 vs_2_x
Targets DirectX vertex programs
-po dcls
Output dx9-style dcls statements
-po MaxLocalParams=N
Set the maximum number of uniform parameter slots available. Default is 256
-po NumInstructionSlots=N
Sets the maximum number of instructions in the output program. Default is 256
-po NumTemps=N
Sets the maximum number of temporaries in the output program. Default is 12
vs_3_0
Targets DirectX vertex programs
-po dcls
Output dx9-style dcls statements
-po MaxLocalParams=N
Set the maximum number of uniform parameter slots available. Default is 256
-po NumInstructionSlots=N
Sets the maximum number of instructions in the output program. Default is 32768
-po NumTemps=N
Sets the maximum number of temporaries in the output program. Default is 32

Environment

See Also

Cg_language, arbfp1, arbvp1, fp20, fp30, fp40, glslf, glslv, gp4fp, gp4gp, gp4vp, hlslf, hlslv, vp20, vp30, vp40


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Cg Commands

cgc
cgfxcat
cginfo