Name
cgSetCompilerIncludeString - add shader source string to context
Synopsis
#include <Cg/cg.h>
void cgSetCompilerIncludeString( CGcontext context, const char *name, const char *source );
Parameters
- context
-
The context in which to add the source code for inclusion by the compiler.
- name
-
The virtual file system name of the shader source.
- source
-
Shader source code string.
Return Values
None.
Description
Each Cg runtime context maintains a virtual file system of shader source code for inclusion by the compiler.
cgSetCompilerIncludeString populates source code into the virtual filesystem.
A name is removed from the virtual filesystem by using NULL for the source.
The virtual filesystem is completely cleared by using NULL for the name.
Examples
Errors
CG_INVALID_CONTEXT_HANDLE_ERROR is generated if context is not a valid context.
History
cgSetCompilerIncludeString was introduced in Cg 2.1.
See Also
cgSetCompilerIncludeFile,
cgGetCompilerIncludeCallback,
cgSetCompilerIncludeCallback
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