Name
cgCreateSamplerState - create a sampler state definition
Synopsis
#include <Cg/cg.h>
CGstate cgCreateSamplerState( CGcontext context,
const char * name,
CGtype type );
Parameters
- context
-
The context in which to define the new sampler state.
- name
-
The name of the new sampler state.
- type
-
The type of the new sampler state.
Return Values
Returns a handle to the newly created CGstate.
Returns NULL if there is an error.
Description
cgCreateSamplerState adds a new sampler state definition to the context.
When an effect file is added to the context, all state in sampler_state
blocks must have already been defined via a call to cgCreateSamplerState
or cgCreateArraySamplerState.
Applications will typically call cgSetStateCallbacks shortly after
creating a new state with cgCreateSamplerState.
Examples
to-be-written
Errors
CG_INVALID_CONTEXT_HANDLE_ERROR is generated if context is not a valid context.
CG_INVALID_PARAMETER_ERROR is generated if name is NULL or not a
valid identifier, or if type is not a simple scalar, vector, or
matrix-type. Array-typed state should be created with cgCreateArrayState.
History
cgCreateSamplerState was introduced in Cg 1.4.
See Also
cgCreateArraySamplerState,
cgGetStateName,
cgGetStateType,
cgIsState,
cgCreateSamplerStateAssignment,
cgGLRegisterStates
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