Name
cgCreateObjFromFile - create a cg object type from a shader file
Synopsis
#include <Cg/cg.h>
CGobj cgCreateObjFromFile( CGcontext context,
CGenum program_type,
const char * source_file,
CGprofile profile,
const char ** args );
Parameters
- context
-
The context to which the new object will be added.
- program_type
-
An enumerant describing the contents of the source string.
The following enumerants are allowed:
-
- CG_SOURCE
-
source contains Cg source code.
- CG_OBJECT
-
source contains object code that resulted from the precompilation
of some Cg source code.
- source_file
-
Name of a file containing source or object code.
See program_type for more information.
- profile
-
The profile enumerant for the program.
- args
-
If args is not NULL it is assumed to be an array of null-terminated
strings that will be passed directly to the compiler as arguments. The
last value of the array must be a NULL.
Return Values
Returns a CGobj handle on success.
Returns NULL if an error occurs.
Description
cgCreateObjFromFile creates a new CGobj which is a source code object similar
to a .obj or .o in C/C++ programming where various forms of data can be
extracted. This can be used, for example, to create user defined data types
from a Cg source string.
Examples
// To create a Cg obj:
CGcontext ctx = cgCreateContext();
CGobj structObj = cgCreateObjFromFile(ctx, CG_SOURCE, source_file,
CG_PROFILE_ARBVP1, NULL);
// Now we can get the CGtype:
CGtype userDefinedMyType = cgGetNamedUserType(structObj, "MyType");
// We could also iterate through all the types in the CGobj printing
// their names like this:
int numTypes = cgGetNumUserTypes(structObj);
for (int i=0; i<numTypes; i++) {
cout << cgGetTypeString(cgGetUserType(structObj, i)) << endl;
}
Errors
CG_INVALID_CONTEXT_HANDLE_ERROR is generated if context is not a valid context.
CG_INVALID_ENUMERANT_ERROR is generated if program_type is not
CG_SOURCE or CG_OBJECT.
CG_UNKNOWN_PROFILE_ERROR is generated if profile is not a supported profile.
CG_COMPILER_ERROR is generated if compilation fails.
History
cgCreateObjFromFile was introduced in Cg 2.0.
See Also
cgCreateObj,
cgDestroyObj
|