Name
cgGetDependentProgramArrayStateAssignmentParameter - get one of the parameters
that a state assignment's value depends on
Synopsis
#include <Cg/cg.h>
CGparameter cgGetDependentProgramArrayStateAssignmentParameter( CGstateassignment sa,
int index );
Parameters
- sa
-
The state assignment handle.
- index
-
The index of the parameter to return.
Return Values
Returns a handle to the selected dependent parameter on success.
Returns NULL if sa is not a program state assignment or an error occurs.
Description
State assignments in CgFX files may include references to an array indexed
by an effect parameter (or expression) on the right hand side of the state assignment
that is used for computing the state assignment's value. Usually this array holds
the compile statements of shader programs and by changing the index of the shader array,
it's possible to switch to a different program or profile on-the-fly.
Each compile statement in the array can depend on one or more effect parameters which
are passed to the program in its parameter list. It is sometimes necessary for the
application to query what those parameters are so values can be properly set to them.
cgGetDependentProgramArrayStateAssignmentParameter returns one of these parameters,
as indicated by the given index.
Examples
In CgFX file:
vertexshader Torus[4] =
{
compile vp40 C8E6v_torus( LightPosition, EyePosition, ModelViewProj,
float2( OuterRadius, InnerRadius ) ),
compile vp30 C8E6v_torus( LightPosition, EyePosition, ModelViewProj,
float2( OuterRadius, InnerRadius ) ),
compile arbvp1 C8E6v_torus( LightPosition, EyePosition, ModelViewProj,
float2( OuterRadius, InnerRadius ) ),
compile vp20 C8E6v_torus( LightPosition, EyePosition, ModelViewProj,
float2( OuterRadius, InnerRadius ) )
};
pixelshader SpecSurf[4] =
{
compile fp40 C8E4f_specSurf( Ambient, float4(DiffuseMaterial * LightColor, 1),
float4(SpecularMaterial * LightColor, 1),
normalMap, normalizeCube, normalizeCube ),
compile fp30 C8E4f_specSurf( Ambient, float4(DiffuseMaterial * LightColor, 1),
float4(SpecularMaterial * LightColor, 1),
normalMap, normalizeCube, normalizeCube ),
compile arbfp1 C8E4f_specSurf( Ambient, float4(DiffuseMaterial * LightColor, 1),
float4(SpecularMaterial * LightColor, 1),
normalMap, normalizeCube, normalizeCube ),
compile fp20 C8E4f_specSurf( Ambient, float4(DiffuseMaterial * LightColor, 1),
float4(SpecularMaterial * LightColor, 1),
normalMap, normalizeCube, normalizeCube )
};
int select = 0;
technique bumpdemo
{
pass
{
VertexProgram = (Torus[select]);
FragmentProgram = (SpecSurf[select]);
}
}
In application:
int numParameters = cgGetNumDependentProgramArrayStateAssignmentParameters(stateAssignment);
for(int i = 0; i < numParameters; ++i) {
CGparameter param = cgGetDependentProgramArrayStateAssignmentParameter(stateAssignment, i);
/* Set value for 'param' */
}
In the above example, assuming select = 0 and stateAssignment is for VertexProgram, the list of
parameters returned from cgGetDependentProgramArrayStateAssignmentParameter would be:
LightPosition, EyePosition, ModelViewProj, OuterRadius, InnerRadius.
If stateAssignment was for FragmentProgram, then the list of parameters returned from
cgGetDependentProgramArrayStateAssignmentParameter would be: Ambient, DiffuseMaterial,
LightColor, SpecularMaterial, LightColor, normalMap, normalizeCube, normalizeCube.
Errors
CG_INVALID_STATE_ASSIGNMENT_HANDLE_ERROR is generated if sa is not a valid state assignment.
CG_OUT_OF_ARRAY_BOUNDS_ERROR is generated if index is less than zero
or greater than or equal to the number of dependent parameters, as returned by
cgGetNumDependentProgramArrayStateAssignmentParameters.
History
cgGetDependentProgramArrayStateAssignmentParameter was introduced in Cg 3.0.
See Also
cgGetNumDependentProgramArrayStateAssignmentParameters
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