Name
cgD3D10TranslateCGerror - convert a Cg runtime error into a string
Synopsis
#include <Cg/cgD3D10.h>
const char * cgD3D10TranslateCGerror( CGerror error );
Parameters
- error
-
The error code to translate. Can be a core runtime error or a D3D runtime error.
Return Values
Returns a pointer to a string describing error.
Description
cgD3D10TranslateCGerror converts a Cg runtime error into a string.
This routine should be called instead of the core runtime routine
cgGetErrorString because it will also translate
errors that the Cg D3D runtime generates.
This routine will typically be called in debugging situations such
as inside an error callback set using cgSetErrorCallback.
Examples
char buf[512];
CGerror error = cgGetLastError();
if (error != CG_NO_ERROR)
{
sprintf(buf, "An error occurred. Error description: '%s'\n",
cgD3D10TranslateCGerror(error));
OutputDebugString(buf);
}
Errors
None.
History
cgD3D10TranslateCGerror was introduced in Cg 2.1.
See Also
cgGetErrorString,
cgSetErrorCallback
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