Name
cgD3D10GetLatestPixelProfile - get the latest supported pixel shader version
Synopsis
#include <Cg/cgD3D10.h>
CGprofile cgD3D10GetLatestPixelProfile( void );
Parameters
None.
Return Values
Returns the latest pixel shader version supported by the current D3D device.
Returns CG_PROFILE_UNKNOWN if no D3D device is currently set.
Description
cgD3D10GetLatestPixelProfile retrieves the latest pixel shader version
that the current D3D device supports. This is an expanded interface function
because it needs to know about the D3D device to determine the most current
version supported.
Starting in Cg 2.2, if the environment variable CGD3D10_LATEST_PIXEL_PROFILE
is set in the application's environment to a string that cgGetProfile
translates to a valid profile (meaning not CG_PROFILE_UNKNOWN ), then it is this
CGprofile value that will be returned by cgD3D10GetLatestPixelProfile.
Examples
CGprofile bestPixelProfile = cgD3D10GetLatestPixelProfile();
Errors
None.
History
cgD3D10GetLatestPixelProfile was introduced in Cg 2.1.
See Also
cgD3D10GetLatestGeometryProfile,
cgD3D10GetLatestVertexProfile
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