Name
cgD3D10SetManageTextureParameters - set the manage texture parameters flag for a context
Synopsis
#include <Cg/cgD3D10.h>
void cgD3D10SetManageTextureParameters( CGcontext context,
CGbool flag );
Parameters
- context
-
The context in which the automatic texture management behavior will be changed.
- flag
-
A boolean switch which controls automatic texture management by the runtime.
Return Values
None.
Description
By default, cgD3D10 does not manage any texture state in D3D. It is up to the
user to enable and disable textures using D3D. This behavior is the default
to avoid conflicts with texture state on geometry that's rendered with the fixed
function pipeline or without cgD3D10.
If automatic texture management is desired, cgD3D10SetManageTextureParameters may
be called with flag set to CG_TRUE before cgD3D10BindProgram
is called. Whenever cgD3D10BindProgram is called, the cgD3D10 runtime will make all
the appropriate texture parameter calls on the application's behalf.
Calling cgD3D10SetManageTextureParameters with flag set to CG_FALSE will disable
automatic texture management.
NOTE: When cgD3D10SetManageTextureParameters is set to CG_TRUE, applications
should not make texture state change calls to D3D after calling
cgD3D10BindProgram, unless the application is trying to override
some parts of cgD3D10's texture management.
Examples
// Enable automatic texture management
cgD3D10SetManageTextureParmeters( pCtx, CG_TRUE );
Errors
None.
History
cgD3D10SetManageTextureParameters was introduced in Cg 2.1.
See Also
cgD3D10GetManageTextureParameters,
cgD3D10BindProgram
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