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Cg / Runtime / CgD3D10 / cgD3D10GetIASignatureByPass

Name

cgD3D10GetIASignatureByPass - Gets the compiled vertex shader signature as a ID3D10Blob from a pass of a validated technique.

Synopsis

#include <Cg/cgD3D10.h>

ID3D10Blob * cgD3D10GetIASignatureByPass( CGpass pass );

Parameters

pass
The pass handle after validation of a CgFX technique.

Return Values

Returns a pointer to a ID3D10Blob object containing the vertex shader signature.

Returns NULL if the program was not loaded.

Description

cgD3D10GetIASignatureByPass allows the user to get back the vertex shader signature of a pass of a validated CgFX technique.

Examples

myCgEffect = cgCreateEffectFromFile( myCgContext, "effect.cgfx", NULL );
myCgTechnique = cgGetFirstTechnique( myCgEffect );

if( cgValidateTechnique( myCgTechnique ) != CG_FALSE )
{
    const D3D10_INPUT_ELEMENT_DESC layout[] =
    {
       { "POSITION",  0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0,  D3D10_INPUT_PER_VERTEX_DATA, 0 },
    };

    CGpass myPass = cgGetFirstPass( myCgTechnique );

    ID3D10Blob * pVSBuf = cgD3D10GetIASignatureByPass( myPass );

    hr = pDevice->CreateInputLayout( layout, 1, pVSBuf->GetBufferPointer(),
               pVSBuf->GetBufferSize(), &g_pVertexLayout );
}

Errors

CG_INVALID_PASS_HANDLE_ERROR is generated if the pass is invalid.

History

cgD3D10GetIASignatureByPass was introduced in Cg 2.1.

See Also

cgD3D10GetCompiledProgram


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Cg Runtime CgD3D10

cgD3D10BindProgram
cgD3D10CreateBufferFromObject
cgD3D10CreateBuffer
cgD3D10GetBufferByIndex
cgD3D10GetBufferObject
cgD3D10GetCompiledProgram
cgD3D10GetDevice
cgD3D10GetIASignatureByPass
cgD3D10GetLastError
cgD3D10GetLatestGeometryProfile
cgD3D10GetLatestPixelProfile
cgD3D10GetLatestVertexProfile
cgD3D10GetManageTextureParameters
cgD3D10GetOptimalOptions
cgD3D10GetProgramErrors
cgD3D10IsProfileSupported
cgD3D10IsProgramLoaded
cgD3D10LoadProgram
cgD3D10RegisterStates
cgD3D10SetDevice
cgD3D10SetManageTextureParameters
cgD3D10SetSamplerStateParameter
cgD3D10SetTextureParameter
cgD3D10SetTextureSamplerStateParameter
cgD3D10TranslateCGerror
cgD3D10TranslateHRESULT
cgD3D10TypeToSize
cgD3D10UnbindProgram
cgD3D10UnloadProgram