Cg Toolkit Cg 3.1 Toolkit Documentation
Cg / Runtime / CgD3D10 / cgD3D10GetCompiledProgram

Name

cgD3D10GetCompiledProgram - Gets the compiled shader as a ID3D10Blob returned from Direct3D after cgD3D10LoadProgram is called.

Synopsis

#include <Cg/cgD3D10.h>

ID3D10Blob * cgD3D10GetCompiledProgram( CGprogram program );

Parameters

program
The program handle after a call to cgD3D10LoadProgram has been made.

Return Values

Returns a pointer to a ID3D10Blob object containing the compiled shader code.

Returns NULL if the program was not loaded.

Description

cgD3D10GetCompiledProgram allows the user to get back the compiled shader from Direct3D once cgD3D10LoadProgram has been called.

Examples

CGprogram myCgProgram = cgCreateProgram( ... ); cgD3D10LoadProgram( myCgProgram, 0 );

ID3D10Blob * obj = cgD3D10GetCompiledProgram( myCgProgram );

Errors

CG_INVALID_PROGRAM_HANDLE_ERROR is generated if the program is invalid.

History

cgD3D10GetCompiledProgram was introduced in Cg 2.1.

See Also

cgD3D10LoadProgram


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Cg Runtime CgD3D10

cgD3D10BindProgram
cgD3D10CreateBufferFromObject
cgD3D10CreateBuffer
cgD3D10GetBufferByIndex
cgD3D10GetBufferObject
cgD3D10GetCompiledProgram
cgD3D10GetDevice
cgD3D10GetIASignatureByPass
cgD3D10GetLastError
cgD3D10GetLatestGeometryProfile
cgD3D10GetLatestPixelProfile
cgD3D10GetLatestVertexProfile
cgD3D10GetManageTextureParameters
cgD3D10GetOptimalOptions
cgD3D10GetProgramErrors
cgD3D10IsProfileSupported
cgD3D10IsProgramLoaded
cgD3D10LoadProgram
cgD3D10RegisterStates
cgD3D10SetDevice
cgD3D10SetManageTextureParameters
cgD3D10SetSamplerStateParameter
cgD3D10SetTextureParameter
cgD3D10SetTextureSamplerStateParameter
cgD3D10TranslateCGerror
cgD3D10TranslateHRESULT
cgD3D10TypeToSize
cgD3D10UnbindProgram
cgD3D10UnloadProgram