Name
cgD3D10GetCompiledProgram - Gets the compiled shader as a ID3D10Blob returned from
Direct3D after cgD3D10LoadProgram is called.
Synopsis
#include <Cg/cgD3D10.h>
ID3D10Blob * cgD3D10GetCompiledProgram( CGprogram program );
Parameters
- program
-
The program handle after a call to cgD3D10LoadProgram has been made.
Return Values
Returns a pointer to a ID3D10Blob object containing the compiled shader code.
Returns NULL if the program was not loaded.
Description
cgD3D10GetCompiledProgram allows the user to get back the compiled shader from Direct3D
once cgD3D10LoadProgram has been called.
Examples
CGprogram myCgProgram = cgCreateProgram( ... );
cgD3D10LoadProgram( myCgProgram, 0 );
ID3D10Blob * obj = cgD3D10GetCompiledProgram( myCgProgram );
Errors
CG_INVALID_PROGRAM_HANDLE_ERROR is generated if the program is invalid.
History
cgD3D10GetCompiledProgram was introduced in Cg 2.1.
See Also
cgD3D10LoadProgram
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