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Cg / Runtime / CgD3D9 / cgD3D9UnloadProgram

Name

cgD3D9UnloadProgram - destroy D3D shader and disable use of expanded interface routines

Synopsis

#include <Cg/cgD3D9.h>

HRESULT cgD3D9UnloadProgram( CGprogram program );

Parameters

program
The program for which to disable expanded interface management. The CGprogram handle is still valid after this call.

Return Values

Returns D3D_OK if the function succeeds.

Returns the D3D failure code if the function fails due to a D3D call.

Description

cgD3D9UnloadProgram destroys the D3D shader for a program and disables use of expanded interface routines for that program.

This call does not destroy the CGprogram itself. It only destroys the resources used by the expanded interface, such as the D3D shader object and any shadowed parameters. Use the core runtime function cgDestroyProgram to free the CGprogram itself. Also note that freeing a CGprogram using the core runtime implicitly calls this routine to avoid resource leaks.

This call is only necessary if specific lifetime control of expanded interface resources outside the lifetime of their associated CGprogram is desired. For instance, if the expanded interface is no longer used, but the CGprogram handle will still be used.

Examples

// prog is a CGprogram initialized elsewhere
...
HRESULT hres = cgD3D9UnloadProgram(prog);

Errors

cgD3D9Failed is generated if a D3D function returns an error.

CGD3D9ERR_NOTLOADED is returned if program was not loaded with the cgD3D9LoadProgram.

CGD3D9ERR_NODEVICE is returned if a required D3D device is NULL. This usually occurs when an expanded interface routine is called but a D3D device has not been set with cgD3D9SetDevice.

History

cgD3D9UnloadProgram was introduced in Cg 1.1.

See Also

cgD3D9UnloadAllPrograms, cgDestroyProgram


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Cg Runtime CgD3D9

cgD3D9BindProgram
cgD3D9EnableDebugTracing
cgD3D9EnableParameterShadowing
cgD3D9GetDevice
cgD3D9GetLastError
cgD3D9GetLatestPixelProfile
cgD3D9GetLatestVertexProfile
cgD3D9GetManageTextureParameters
cgD3D9GetOptimalOptions
cgD3D9GetTextureParameter
cgD3D9GetVertexDeclaration
cgD3D9IsParameterShadowingEnabled
cgD3D9IsProfileSupported
cgD3D9IsProgramLoaded
cgD3D9LoadProgram
cgD3D9RegisterStates
cgD3D9ResourceToDeclUsage
cgD3D9SetDevice
cgD3D9SetManageTextureParameters
cgD3D9SetSamplerState
cgD3D9SetTextureParameter
cgD3D9SetTexture
cgD3D9SetTextureWrapMode
cgD3D9SetUniformArray
cgD3D9SetUniformMatrixArray
cgD3D9SetUniformMatrix
cgD3D9SetUniform
cgD3D9TranslateCGerror
cgD3D9TranslateHRESULT
cgD3D9TypeToSize
cgD3D9UnbindProgram
cgD3D9UnloadAllPrograms
cgD3D9UnloadProgram
cgD3D9ValidateVertexDeclaration