Cg Toolkit Cg 3.1 Toolkit Documentation
Cg / Runtime / CgD3D9 / cgD3D9SetUniform

Name

cgD3D9SetUniform - set the value of a uniform parameter

Synopsis

#include <Cg/cgD3D9.h>

HRESULT cgD3D9SetUniform( CGparameter param,
                          const void * values );

Parameters

param
The parameter whose values are to be set. param must be a uniform parameter that is not a sampler.
values
The values to which to set param. The amount of data required depends on the type of parameter, but is always specified as an array of one or more floating point values. The type is void* so a compatible user-defined structure can be passed in without type-casting. Use cgD3D9TypeToSize to determine how many values are required for a particular type.

Return Values

Returns D3D_OK if the function succeeds.

Returns the D3D failure code if the function fails due to a D3D call.

Description

cgD3D9SetUniform sets the value for a uniform parameter. All values should be of type float. There is assumed to be enough values to set all elements of the parameter.

Examples

// param is a CGparameter handle of type float3
// matrixParam is a CGparameter handle of type float2x3
// arrayParam is a CGparameter handle of type float2x2[3]
...
// intialize the data for each parameter
D3DXVECTOR3 paramData(1,2,3);
float matrixData[2][3] =
{
    0,1,2,
    3,4,5
};
float arrayData[3][2][2] =
{
    0,1,
    2,3,
    4,5,
    6,7,
    8,9,
    0,1
};
...
// set the parameters
cgD3D9SetUniform(param, paramData);
cgD3D9SetUniform(matrixParam, matrixData);
// you can use arrays, but you must set the entire array
cgD3D9SetUniform(arrayParam, arrayData);

Errors

cgD3D9Failed is generated if a D3D function returns an error.

CGD3D9ERR_NODEVICE is returned if a required D3D device is NULL. This usually occurs when an expanded interface routine is called but a D3D device has not been set with cgD3D9SetDevice.

CGD3D9ERR_NOTLOADED is returned if program was not loaded with the cgD3D9LoadProgram.

CGD3D9ERR_NOTUNIFORM is returned if param is not a uniform parameter.

CGD3D9ERR_INVALIDPARAM is returned if the parameter fails to set for any other reason.

History

cgD3D9SetUniform was introduced in Cg 1.1.

See Also

cgD3D9SetUniformArray, cgD3D9SetUniformMatrix, cgD3D9SetUniformMatrixArray, cgD3D9TypeToSize


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Cg Runtime CgD3D9

cgD3D9BindProgram
cgD3D9EnableDebugTracing
cgD3D9EnableParameterShadowing
cgD3D9GetDevice
cgD3D9GetLastError
cgD3D9GetLatestPixelProfile
cgD3D9GetLatestVertexProfile
cgD3D9GetManageTextureParameters
cgD3D9GetOptimalOptions
cgD3D9GetTextureParameter
cgD3D9GetVertexDeclaration
cgD3D9IsParameterShadowingEnabled
cgD3D9IsProfileSupported
cgD3D9IsProgramLoaded
cgD3D9LoadProgram
cgD3D9RegisterStates
cgD3D9ResourceToDeclUsage
cgD3D9SetDevice
cgD3D9SetManageTextureParameters
cgD3D9SetSamplerState
cgD3D9SetTextureParameter
cgD3D9SetTexture
cgD3D9SetTextureWrapMode
cgD3D9SetUniformArray
cgD3D9SetUniformMatrixArray
cgD3D9SetUniformMatrix
cgD3D9SetUniform
cgD3D9TranslateCGerror
cgD3D9TranslateHRESULT
cgD3D9TypeToSize
cgD3D9UnbindProgram
cgD3D9UnloadAllPrograms
cgD3D9UnloadProgram
cgD3D9ValidateVertexDeclaration