Name
cgD3D9SetTextureWrapMode - set the texture wrap mode for a sampler parameter
Synopsis
#include <Cg/cgD3D9.h>
HRESULT cgD3D9SetTextureWrapMode( CGparameter param,
DWORD value );
Parameters
- param
-
The sampler parameter whose wrap mode is to be set.
- value
-
The texture wrap mode. value can be zero (0) or a combination of
D3DWRAP_U, D3DWRAP_V, and D3DWRAP_W. See the D3D documentation for an
explanation of texture wrap modes (D3DRS_WRAP0-7).
Return Values
Returns D3D_OK if the function succeeds.
Returns the D3D failure code if the function fails due to a D3D call.
Description
cgD3D9SetTextureWrapMode sets the texture wrap mode associated with a
sampler parameter.
Examples
// param is a CGparameter handle of type sampler
...
// Set this sampler for wrapping in 2D
cgD3D9SetTextureWrapMode(param, D3DWRAP_U | D3DWRAP_V);
Errors
cgD3D9Failed is generated if a D3D function returns an error.
CGD3D9ERR_INVALIDPROFILE is returned if params's profile is not
a supported D3D profile.
CGD3D9ERR_NODEVICE is returned if a required D3D device is NULL. This
usually occurs when an expanded interface routine is called but a D3D device
has not been set with cgD3D9SetDevice.
CGD3D9ERR_NOTLOADED is returned if program was not loaded with the
cgD3D9LoadProgram.
CGD3D9ERR_NOTSAMPLER is returned if param is not a sampler.
CGD3D9ERR_NOTUNIFORM is returned if param is not a uniform parameter.
CGD3D9ERR_INVALIDPARAM is returned if the parameter fails to
set for any other reason.
History
cgD3D9SetTextureWrapMode was introduced in Cg 1.1.
See Also
cgD3D9SetTexture,
cgD3D9SetSamplerState
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