Cg Toolkit Cg 3.1 Toolkit Documentation
Cg / Runtime / CgD3D9 / cgD3D9GetOptimalOptions

Name

cgD3D9GetOptimalOptions - get the best set of compiler options for a profile

Synopsis

#include <Cg/cgD3D9.h>

char const ** cgD3D9GetOptimalOptions( CGprofile profile );

Parameters

profile
The profile whose optimal arguments are requested.

Return Values

Returns a null-terminated array of strings representing the optimal set of compiler options for profile.

Returns NULL if no D3D device is currently set.

Description

cgD3D9GetOptimalOptions returns the best set of compiler options for a given profile. This is an expanded interface function because it needs to know about the D3D device to determine the most optimal options.

The elements of the returned array are meant to be used as part of the args parameter to cgCreateProgram or cgCreateProgramFromFile.

The returned string does not need to be destroyed by the application. However, the contents could change if the function is called again for the same profile but a different D3D device.

Examples

const char* vertOptions[]  = { myCustomArgs,
                               cgD3D9GetOptimalOptions(vertProfile),
                               NULL };

// create the vertex shader
CGprogram myVS = cgCreateProgramFromFile( context,
                                          CG_SOURCE,
                                          "vshader.cg",
                                          vertProfile,
                                          "VertexShader",
                                          vertOptions);

Errors

None.

History

cgD3D9GetOptimalOptions was introduced in Cg 1.1.

See Also

cgD3D9GetLatestVertexProfile, cgD3D9GetLatestPixelProfile, cgCreateProgram, cgCreateProgramFromFile


Cg Toolkit | Cg Toolkit | Download | Release Archive | Profiles | Reference | Books | Discussions |


Cg Runtime CgD3D9

cgD3D9BindProgram
cgD3D9EnableDebugTracing
cgD3D9EnableParameterShadowing
cgD3D9GetDevice
cgD3D9GetLastError
cgD3D9GetLatestPixelProfile
cgD3D9GetLatestVertexProfile
cgD3D9GetManageTextureParameters
cgD3D9GetOptimalOptions
cgD3D9GetTextureParameter
cgD3D9GetVertexDeclaration
cgD3D9IsParameterShadowingEnabled
cgD3D9IsProfileSupported
cgD3D9IsProgramLoaded
cgD3D9LoadProgram
cgD3D9RegisterStates
cgD3D9ResourceToDeclUsage
cgD3D9SetDevice
cgD3D9SetManageTextureParameters
cgD3D9SetSamplerState
cgD3D9SetTextureParameter
cgD3D9SetTexture
cgD3D9SetTextureWrapMode
cgD3D9SetUniformArray
cgD3D9SetUniformMatrixArray
cgD3D9SetUniformMatrix
cgD3D9SetUniform
cgD3D9TranslateCGerror
cgD3D9TranslateHRESULT
cgD3D9TypeToSize
cgD3D9UnbindProgram
cgD3D9UnloadAllPrograms
cgD3D9UnloadProgram
cgD3D9ValidateVertexDeclaration