Name
cgD3D9SetUniformMatrix - set the values of a uniform matrix parameter
Synopsis
#include <Cg/cgD3D9.h>
HRESULT cgD3D9SetUniformMatrix( CGparameter param,
const D3DMATRIX * matrix );
Parameters
- param
-
The parameter whose values are to be set. It must be a uniform
matrix parameter.
- matrix
-
The matrix to set for the parameter. The upper-left portion of the
matrix is extracted to fit the size of param.
Return Values
Returns D3D_OK if the function succeeds.
Returns the D3D failure code if the function fails due to a D3D call.
Description
cgD3D9SetUniformMatrix sets the values of a uniform matrix parameter.
Examples
// matrixParam is a CGparameter handle of type float3x2
// arrayParam is a CGparameter handle of type float4x4[2]
...
// intialize the data for each parameter
D3DXMATRIX matTexTransform(
0.5f, 0, 0, 0,
0, 0.5f, 0, 0,
0.5f, 0.5f, 0, 0,
0, 0, 0, 0
);
D3DXMATRIX matRot[2];
D3DXMatrixRotationAxis(&matRot[0], &D3DXVECTOR3(0,0,1), D3DX_PI*0.5f);
D3DXMatrixRotationAxis(&matRot[1], &D3DXVECTOR3(0,1,0), D3DX_PI*0.5f);
...
// only use the upper-left portion
cgD3D9SetUniform(matrixParam, &matTexTransform);
// you can use arrays, but you must set the entire array
cgD3D9SetUniform(arrayParam, matRot);
Errors
cgD3D9Failed is generated if a D3D function returns an error.
CGD3D9ERR_NODEVICE is returned if a required D3D device is NULL. This
usually occurs when an expanded interface routine is called but a D3D device
has not been set with cgD3D9SetDevice.
CGD3D9ERR_NOTLOADED is returned if program was not loaded with the
cgD3D9LoadProgram.
CGD3D9ERR_NOTMATRIX is returned if param is not a matrix.
CGD3D9ERR_NOTUNIFORM is returned if param is not a uniform parameter.
CGD3D9ERR_INVALIDPARAM is returned if the parameter fails to
set for any other reason.
History
cgD3D9SetUniformMatrix was introduced in Cg 1.1.
See Also
cgD3D9SetUniform,
cgD3D9SetUniformMatrixArray,
cgD3D9TypeToSize
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