Name
cgD3D11GetOptimalOptions - get the best set of compiler options for a profile
Synopsis
#include <Cg/cgD3D11.h>
char const ** cgD3D11GetOptimalOptions( CGprofile profile );
Parameters
- profile
-
The profile whose optimal arguments are requested.
Return Values
Returns a null-terminated array of strings representing the optimal set of
compiler options for profile.
Returns NULL if no D3D device is currently set.
Description
cgD3D11GetOptimalOptions returns the best set of compiler options for a
given profile. This is an expanded interface function because it needs to
know about the D3D device to determine the most optimal options.
The elements of the returned array are meant to be used as part of the
args parameter to cgCreateProgram or
cgCreateProgramFromFile.
The returned string does not need to be destroyed by the application.
However, the contents could change if the function is called again for the
same profile but a different D3D device.
Examples
const char* vertOptions[] = { myCustomArgs,
cgD3D11GetOptimalOptions(vertProfile),
NULL };
// create the vertex shader
CGprogram myVS = cgCreateProgramFromFile( context,
CG_SOURCE,
"vshader.cg",
vertProfile,
"VertexShader",
vertOptions);
Errors
None.
History
cgD3D11GetOptimalOptions was introduced in Cg 3.0.
See Also
cgD3D11GetLatestVertexProfile,
cgD3D11GetLatestPixelProfile,
cgCreateProgram,
cgCreateProgramFromFile
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