Name
cgD3D11GetLatestVertexProfile - get the latest supported vertex shader version
Synopsis
#include <Cg/cgD3D11.h>
CGprofile cgD3D11GetLatestVertexProfile( void );
Parameters
None.
Return Values
Returns the latest vertex shader version supported by the current D3D device.
Returns CG_PROFILE_UNKNOWN if no D3D device is currently set.
Description
cgD3D11GetLatestVertexProfile retrieves the latest vertex shader version
that the current D3D device supports. This is an expanded interface function
because it needs to know about the D3D device to determine the most current
version supported.
Starting in Cg 3.0, if the environment variable CGD3D11_LATEST_VERTEX_PROFILE
is set in the application's environment to a string that cgGetProfile
translates to a valid profile (meaning not CG_PROFILE_UNKNOWN ), then it is this
CGprofile value that will be returned by cgD3D11GetLatestVertexProfile.
Examples
CGprofile bestVertexProfile = cgD3D11GetLatestVertexProfile();
Errors
None.
History
cgD3D11GetLatestVertexProfile was introduced in Cg 3.0.
See Also
cgD3D11GetLatestDomainProfile,
cgD3D11GetLatestGeometryProfile,
cgD3D11GetLatestHullProfile,
cgD3D11GetLatestPixelProfile
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