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Developer
Graphics
GPU Computing
NVIDIA ® Application Acceleration Tools
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| Cg 3.1 Toolkit Documentation |
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Name
cg_3_0_0015 - Cg Toolkit 3.0 November 2010
Summary
- Vertex shaders aren't disabled by tessellation shader state assignments
- DirectX feature levels 9 and 10 now work with cgD3D11
- cgCombinePrograms respects the auto compile flag
- The hlsl10g profile now supports structures in AttribArray
- cgCopyProgram works once again!
- Fixed a bug when compound-assignment operators (+=, *=, etc.) were used on column major matrices
- tex2Dsize will now work for shadow samplers
- Resolved a problem with geometry shaders on OSX
- Corrected the OSX Framework executable path
- Fixed crash when connecting API created parameters to precompiled (CG_OBJECT) program parameters
- No longer try to use typedef keyword in generated GLSL code
- Fixed a problem in the modf routine
- Various documentation updates
Download
- Windows 32/64-bit installer for Windows XP, Vista and Win7.
- Mac OS X ppc/i386/x86_64 dmg for Tiger, Leopard and Snow Leopard.
- Linux 32-bit tgz tarball, rpm for RedHat and deb for Debian and Ubuntu.
- Linux 64-bit tgz tarball, rpm for RedHat and deb for Debian and Ubuntu.
- Solaris 32/64-bit package.
See Also
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2.1.0009, 2.1.0012, 2.1.0016, 2.1.0017
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2.2.0004, 2.2.0006, 2.2.0010, 2.2.0017
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3.0.0007, 3.0.0015, 3.0.0016
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3.1.0010, 3.1.0013
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