The Cg Tutorial

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Color Plates

Color Plates

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Plate 1 Cg Shaders in Maya 4.5 Using the Maya Cg Plug-in

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Plate 2 Bead Shapes Rendered with Maya and Cg on the NVIDIA Quadro FX

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Plate 3 Discreet 3ds max 5 and the 3ds max Cg Plug-in

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Plate 4 The 3ds max Cg Plug-in and Connection Editor

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Plate 5 Softimage|XSI v.3.0 Integrating Cg

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Plate 6 Creating a Double Vision Effect

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Plate 7 Combining the Ambient, Diffuse, and Specular Lighting Terms

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Plate 8 Six Texture Images Combined to Form a Cube Map

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Plate 9 Reflective Environment Mapping

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Plate 10 Refractive Environment Mapping

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Plate 11 The Fresnel Effect and Chromatic Dispersion

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Plate 12 A Grayscale Height Field Converted to a Range-Compressed Normal Map

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Plate 13 Bump Mapping a Textured Polygonal Mesh

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Plate 14 Nonphotorealistic Rendering

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Plate 15 The Dawn Character, Driven by Shaders for the Skin's Surface, Skeletal Skinning, and Shape Blending

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Plate 16 NVIDIA Time Machine Demo

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Plate 17 NVIDIA Dancing Ogre Demo

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Plate 18 Yeti's Gun Metal Game, Using Cg for Advanced Visual Effects

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Plate 19 Iritor Online, Using Cg Shaders

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Plate 20 Procedural Wood Shader

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Plate 21 Depth of Field

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Plate 22 Dynamic Reaction Diffusion Textures

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Plate 23 Relief Texture Mapping

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Plate 24 Bump Reflection Mapping

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Plate 25 Detail Normal Maps

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Plate 26 Water Interaction

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Plate 27 A Procedural Terrain Demo

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Plate 28 Realistic Fresnel Reflection Effects

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Plate 29 The NVIDIA Cg Browser Interface

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Plate 30 A Mechanical Model with a Gooch Cg Shader Applied

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Plate 31 Using CgFX to Apply Multiple Shaders to a Ray Gun Model


Copyright

Many of the designations used by manufacturers and sellers to distinguish their products are claimed as trademarks. Where those designations appear in this book, and Addison-Wesley was aware of a trademark claim, the designations have been printed with initial capital letters or in all capitals.

The authors and publisher have taken care in the preparation of this book, but make no expressed or implied warranty of any kind and assume no responsibility for errors or omissions. No liability is assumed for incidental or consequential damages in connection with or arising out of the use of the information or programs contained herein.

The publisher offers discounts on this book when ordered in quantity for bulk purchases and special sales. For more information, please contact:

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Visit Addison-Wesley on the Web: www.awprofessional.com

Library of Congress Control Number: 2002117794

Copyright © 2003 by NVIDIA Corporation

Cover image © 2003 by NVIDIA Corporation

All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form, or by any means, electronic, mechanical, photocopying, recording, or otherwise, without the prior consent of the publisher. Printed in the United States of America. Published simultaneously in Canada.

For information on obtaining permission for use of material from this work, please submit a written request to:

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Fax: (617) 848-7047

Text printed on recycled paper at RR Donnelley Crawfordsville in Crawfordsville, Indiana.

8 9 10111213 DOC 09 08 07
8th Printing, November 2007

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